A Dark Pattern is a user interface that has been carefully crafted to trick users into doing things, such as buying insurance with their purchase or signing up for recurring bills.
Normally when you think of “bad design”, you think of the creator as being sloppy or lazy but with no ill intent. This type of bad design is known as a “UI anti-pattern”. Dark Patterns are different – they are not mistakes, they are carefully crafted with a solid understanding of human psychology, and they do not have the user’s interests in mind. We as designers, founders, UX & UI professionals and creators need to take a stance against Dark Patterns.
Which country is bigger?
Germany? Ghana? or Finland?
Just upload a pic and ask a question and let users do the usability testing for you.
Easy and helpful!
The fact: User should NEVER EVER feel helpless or stupid! This equally applies to all kind of products, including software ones – mobile or web apps, websites, etc. And this is where usability testing is coming to the spotlight!
Read the full post here:https://konceptapp.com/blog/2016/06/23/usability-testing-expectations-vs-reality/
Improving user experience means building better connections for users across a variety of devices, especially smartphones and tablets. And in order to build this enhanced experience, there are a number of considerations that can help designers better meet their users’ needs.
Luckily, a number of mobile usability studies have recently been completed to help designers better understand the UX and how they can respond to many of their users’ biggest challenges.
Here are 7 User Experience and Usability Statistics that you need to know in order to build responsive apps and design:
Answer by Joel Marsh:
Wow. You are probably ignoring a lot of perfectly good UX designers because YOU don’t really understand what a UX designer actually does.
First of all, someone can do UX for their entire career without ever writing interface code or designing anything that looks pretty.
And that person might be an excellent UX designer.
If a UX designer can code, great. If they can also design UI, great. But those are not “required” skills for a UX designer.
Second of all, UX is not better when there are “no boundaries”. Truly impressive UX design includes lots of boundaries, and the UX designer is responsible for defining and working within those boundaries.
Art is about possibilities. Design is about solving problems. And working with a great team is more liberating in terms of the final solution than building your own shit on the weekends.
You’re thinking of UI. Not UX.
Whether their portfolio is WordPress or Tumblr or Cargo Collective or a PDF file is almost irrelevant in UX as long as you can read it, understand it, and easily use it to view the project material.
Deliverables for a UX designer are usually wireframes and technical specifications, user research and insights, data analysis and behavioural profiles, and most importantly: quantifiable results.
Note that NONE of those things need to look nice or require coding.