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The Internet in 1969

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Dark Patterns: fighting user deception worldwide

A Dark Pattern is a user interface that has been carefully crafted to trick users into doing things, such as buying insurance with their purchase or signing up for recurring bills.

Normally when you think of “bad design”, you think of the creator as being sloppy or lazy but with no ill intent. This type of bad design is known as a “UI anti-pattern”. Dark Patterns are different – they are not mistakes, they are carefully crafted with a solid understanding of human psychology, and they do not have the user’s interests in mind. We as designers, founders, UX & UI professionals and creators need to take a stance against Dark Patterns.

Visit: http://darkpatterns.org/

distorted reality, good idea websites, Uncategorized, web

The true size of…

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Usability Square

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How would you interpret someone who applies for a UX position and has a WordPress template for their online portfolio?

Answer by Joel Marsh:

Wow. You are probably ignoring a lot of perfectly good UX designers because YOU don’t really understand what a UX designer actually does.

First of all, someone can do UX for their entire career without ever writing interface code or designing anything that looks pretty.

And that person might be an excellent UX designer.

If a UX designer can code, great. If they can also design UI, great. But those are not “required” skills for a UX designer.

Second of all, UX is not better when there are “no boundaries”. Truly impressive UX design includes lots of boundaries, and the UX designer is responsible for defining and working within those boundaries.

Art is about possibilities. Design is about solving problems. And working with a great team is more liberating in terms of the final solution than building your own shit on the weekends.

You’re thinking of UI. Not UX.

Whether their portfolio is WordPress or Tumblr or Cargo Collective or a PDF file is almost irrelevant in UX as long as you can read it, understand it, and easily use it to view the project material.

Deliverables for a UX designer are usually wireframes and technical specifications, user research and insights, data analysis and behavioural profiles, and most importantly: quantifiable results.

Note that NONE of those things need to look nice or require coding.

How would you interpret someone who applies for a UX position and has a WordPress template for their online portfolio?

Good words, web

UX is not UI

There is a lot of job offers labelled “Looking for UX/UI Designer”. I found this helpful article that explains the differences between these two tasks.

“UX is the intangible design of a strategy that brings us to a solution.”

UX has become a neologism. When something has “good UX” it is an implied meaning of having the core components of UX (research, maybe a persona, IA, interaction, interface, etc etc…). It’s not really necessary or desirable to tack the word design onto the end anymore. It’s a distraction and leads people down a parallel but misguided path… the path to thinking that UX = User Interface Design.

Read the full article: http://www.helloerik.com/ux-is-not-ui

What we want them to see

  • Field research
  • Face to face interviewing
  • Creation and administering of tests
  • Gathering, organizing, and presenting statistics
  • Documentation of personas and findings
  • Product design
  • Feature writing
  • Requirement writing
  • Graphic arts
  • Interaction design
  • Information Architecture
  • Usability
  • Prototyping
  • Interface layout
  • Interface design
  • Visual design
  • Taxonomy creation
  • Terminology creation
  • Copy writing
  • Presentation and speaking
  • Working tightly with programmers
  • Brainstorm coordination
  • Company culture evangelism
  • Communication to stakeholders

What they typically see

  • Field research
  • Face to face interviewing
  • Creation and administering of tests
  • Gathering, organizing, and presenting statistics
  • Documentation of personas and findings
  • Product design
  • Feature writing
  • Requirement writing
  • Graphic arts
  • Interaction design
  • Information Architecture
  • Usability
  • Prototyping
  • Interface layout
  • Interface design
  • Visual design
  • Taxonomy creation
  • Terminology creation
  • Copy writing
  • Presentation and speaking
  • Working tightly with programmers
  • Brainstorm coordination
  • Company culture evangelism
  • Communication to stakeholders

(Download this comparison list at UX is not UI – www.uxisnotui.com right now!)